============================================================================== ASE Scorer Copyright (c) 1989, 1993, 1994 Application Software Engineering Pty. Ltd. Welcome to ASE Scorer Version 7 for scoring pairs and teams BRIDGE events using the IBM PC or clone running DOS, DOS Extended or OS/2 operating systems. NOTE: This was SHAREWARE software. Now it is FREE software. See readme.1st for order details and registration procedures. ============================================================================== QUICK DESCRIPTION and SALES pitch The BEST Contract Bridge pairs and teams scoring system available today! This version is a result of developments of the previous 6 versions of the ASE Scorer over the past 14 years. It is the result of the needs of the most demanding organisers, club managers and tournament directors around the world. It is currently used in at least 10 countries around the world. Tournament Directors and club organizers: Now that you have an IBM PC or compatible in the club why don't you use the best scoring and club management system available anywhere? Product highlights: ASE Scorer 7.000 is a truly superior computer scoring system. ASE Scorer 7.000 is most likely the fastest, most powerful, sophisticated and easy to use scoring system available on any computer. ASE Scorer 7.000 will revolutionize the way you run your club and organize your tournaments. The Tournament Director who uses ASE Scorer 7.000 can spend more time attending to the players needs. All the scoring, masterpointing, movement management and scoring problems are handled simply. The club organizers have complete control of their membership records. ASE Scorer 7.000 is an exceptionally complete product. It includes the best features of existing scorers plus nearly all features requested by users of earlier versions of the ASE Scorer. ASE Scorer 7.000 satisfies and generally exceeds all the requirements outlined in the document: "FUNCTIONAL SPECIFICATIONS, COMPUTER SCORING PROGRAM, AMERICAN CONTRACT BRIDGE LEAGUE" written by Charles MacCracken of the A.C.B.L. ASE Scorer 7.000 was designed by an experienced, professional tournament director, and author of a book on tournament directing. It is produced by a Computer Software Company with exceptional credentials and commitment to supporting their products. ASE Scorer 7.000 is designed to be used by the novice Director as well as satisfying the needs of the most demanding, professional and experienced Directors. Product Description ASE Scorer 7.000 is a collection of programs that are controlled automatically from the menu selection screens presented to the user. It gives the user the ability to define and modify movements used in all events they are likely to conduct. The system handles the simplest of situations such as the one night session with one section, up to the most complex events involving numbers of sessions and numbers of sections in each session. Ease of use is paramount, but at the same time offering extensive variations all controlled by parameters. All parameters may be changed as the user requires. Various event types may be conducted including Pairs, Swiss pairs, Teams and Swiss Teams. The scores achieved by the players are entered in a format that is required by the organisers of the event. Scores may be entered in a shorthand form such as +620 or in a longhand form such as 4 SPADES by WEST 10 tricks. All unusual situations the Tournament Director might encounter are handled automatically and simply. For example switched pairs or fouled boards are each handled with one keystroke. The W.B.F. formula for fouled and adjusted scores is used. The processing of the scores is done automatically by selecting the appropriate option. Only the sections that have been changed are scored. It produces a meaningful result irrespective of the number of scores available. The system handles multiple sessions, producing reports including carried forward score, total scores and the players names. Handicaps may be applied to all results. Player details are maintained easily. The details recorded include name, address, 'phone number, membership number, member type, masterpoint rank, date last time in the club, and membership paid-to date. Various reports are available. Hardware Reqirements ASE Scorer 7.000 is intended for operation on the IBM PC, PC XT, 3270 PC or PC AT and true compatibles. As a practical matter, nearly all of the PC workalikes are perfectly compatible with ASE Scorer 7.000. Both color and monochrome displays are supported. BIOS compatible machines utilizing MS-DOS are supported using BIOS calls to supply display management instead of the default memory-mapped video. ASE Scorer 7.000 supports both true compatibles and BIOS compatible machines. Version 7 runs under MS-Dos 2.1 or greater (or equivalent PC-Dos or DR-Dos) It will run under Windows as a text display (not GUI). Mouse is not supported. A hard disk is desirable, though a floppy based system is possible. The system occupies a little over 1.5 Megabyte of disk space. Data files will occupy further space. 520Kbytes of free memory are required when running the ASE Scorer under native DOS. If you find you cannot trim your memory overheads, and ASE Scorer will not fit in memory, then less memory is used with special smaller run time options, but at the loss of the help system. There are special run time options to operate in Extended memory or OS/2. In these cases memory limits are no longer applicable. Movement definition ASE Scorer 7.000 supports all movements. Any section being scored is defined simply and all pair numbers, board numbers, and table numbers are generated automatically. All variations from the normal are applied easily. Therefore all key board entry of the players scores are limited to the minimum. No pair numbers or board numbers are ever entered. An event may have many sessions and each session may have many sections. The sections may be scored independently or combined, scoring "across the field". The results of all sessions may be combined to produce a winner of the event. Total scores or adjusted scores may be carried forward from one event to the next. The player pairings and names are automatically passed from event to event. The simplest event is a single section played in one sitting. Even so, ASE Scorer 7.000 handles the most complex situation you are ever likely to encounter. The only limit to the number of tables is the available memory on your computer. The shareware version is limited to 400 pairs or teams. Entering players' scores The screen displays all the scores of the current board or round. You may switch between the current board and the current round by pressing one key. Scores may be entered in a "shorthand" method or a "longhand" method. The shorthand method involves entering the score less the last zero followed by a + or - key. For example to enter North-South plus 620, simple enter 62+. To enter East-West plus 450, simply enter 45-. ASE Scorer 7.000 checks the score entered is valid for the vulnerability of the board. It also warns you when the score entered is unusual. The longhand method allows you to enter the complete result, with ASE Scorer 7.000 supplying actual score. For example to enter 4 Spades by North making 10 tricks, simply enter 4SN10 followed by the key. ASE Scorer 7.000 automatically supplies the +620 or +420 depending on the vulnerability of the board. In either method you may use optional score verification. In the shorthand method you enter the total of all scores at the end of each board or round and ASE Scorer 7.000 verifies the total matches the scores entered. In the longhand method you enter the score in addition to the contract and tricks made. ASE Scorer 7.000 checks the score to be valid. On boards where the scores are the same, the score may be repeated by pressing . In addition a score may be saved for repeating at later tables. All the Tournament Director's awards may be entered with ease. Each such score is selected with FUNCTION keys. The simplest case is the passed-in score which is selected by pressing F10. The other special scores are: (1) Average score. (2) Award specific perecentages to both North-South and East-West pairs. (3) Award specific matchpoints (or in the case of Butler scoring, IMPs) to both North-South and East-West pairs. (4) Force in a score that is otherwise invalid on the board. (5) Award two scores to the one result. One score is entered for the North-South pair and one for the East-West pair. Average, Average plus or Average minus may be awarded to either pair. Any unplanned problems are handled simply: (1) The North-South and East-West pairs may be switched on any entry, by a single keystroke. (Pairs do sit the wrong way occasionally). (2) The number of any board may be changed. This automatically changes the vulnerability on the board. (The boards do get mis- placed occasionally). (3) Any pair may be changed to any other pair playing in the same session. (Pairs do sit at the wrong table occasionally). (4) Any number of scores on a board may be fouled. You indicate the entry is fouled by pressing one key. The A.C.B.L. (W.B.F) formula for fouled boards is applied during scoring. (5) Where a movement is changed after some scores have been entered, you may save those scores away to load back into the new movement. Calculating the results The final results may be calculated with various methods. The most common is matchpointed pairs (with options to use single, double or signed matchpoints). There is Butler IMP scoring comparing the pairs' scores with the middle score or the average score or the average of the leading pairs. Then there is the Epson percentage scores used in many large competitions. The unusual Percentage IMPs scores are used where the pairs % score has 50 subtracted to produce a percentage IMP score, which is usually converted to Victory Points. Finally the old total point scoring is available. Note the "Percentage IMP" scoring method is not commonly known. First matchpointed percentage scores for all pairsare produced; then the % scores of the pairs have 50 subtracted to produce the percentage IMP score. This is usually used in conjunction with accumulating Victory Points to produce a VP result from matchpointed pairs scoring. See Australian Bridge, February 1994, page 56 where a letter from Richard Grenside explains the usage. Note on "Leaders Butler" scoring. This is only viable in Swiss pairs. It only uses the leading tables in determining the Average datum score. The number of tables is entered as an option on panel 4204. When you are conducting a barometer movement you may elect to score after each round, rather than all the boards. The reports show the carried forward scores, the last round scores and the totals. You may elect to score a session at any stage. For example you may have entered 40 to 60% of the results for all boards (say you enter the available results during rounds 6, 7 and 8 of a 13 round event). When you request ASE Scorer 7.000 to score a session it calculates a meaningful result. All boards are factored to a common number of results and all pairs are factored to results from a common number of boards. At the end of the session you would enter the remainder of the results and produce the final scores. You may score the event without any reports, or you may select one or more of the available reports: (1) Board report. This report shows the match point or IMP scores awarded to each result on all boards. This report is produced in one of three formats depending on the detail you require. (a) Frequency report, (b) Shorthand report or (c) Longhand report. In addition this report may be limited to specific board sets. (2) Pairs report. This report is intended to be given to the players. A separate report is produced for each pair showing their results at each table, their opponents and their match point scores. (3) Provisional report. This is a brief report showing all the scores of the pairs in the current session. This should be produced at least once in each session as it shows the breakdown of each result with special awards and adjustments shown separately. It highlights missing scores. (4) Session report. This is a summary of the scores achieved by all the pairs in the current session, showing percentages, masterpoints, the players' names and optional handicap results. It may be in pair number order or in the order of the results, first to last. (5) Event report. This report is only produced when you have a multi-session event. It shows the brought forward score, the previous sessions, last session and total scores as well as names and masterpoints. It may be in pair (team) number order or in the order of the results, first to last. You may score a session "across the field" where there are many sections, or you may score each section separately. Masterpoints may be produced automatically or you may enter them manually. Carried forward scores may be passed from one event to another. The pairings of players may be transferred from one event to another. Regular pairs in weekly sessions are easily moved from last week session without the need to re-enter their names or player numbers. Pairs that miss a week of play may be left on the event so they are there next week. There are one or two winners in each session or event (either North-South and East-West fields or one field). In addition you may introduce CATEGORIES into each session or event. For example an event may have "men", "women" and "mixed" pairs. Reports may be produced for each of these categories. All results are optionally available on file. ASE Scorer 7.000 produces files that are compatible with most word processing and text editor programs. Results may be view on the screen or printed on paper. Other reports are available to assist the Tournament Director and players: (1) Guide cards. Pair guide cards may be produced for any movement. These may be handed to the players so they may proceed through the session without difficulty. (2) Seating report. This lists all the pairs in the event and the tables they are to start at for each session. When selecting players for inclusion in reports on sessions or events you may enter their player number, or their surname where player numbers are not used or it is not known. The surname search is of the "incremental" type, where you can see the names of the players starting with the letter so far typed. Other methods are: (1) Search the list of players with a specified short name and select the required person from the list. The short name consists of the players first initial and the first four letters of their surname. (2) Where the player is not on file, add the full details of the player. Club Membership management All club members and casual players' records are easily looked after with ASE Scorer 7.000. The regular members of your club are kept on file in a complete format with many details. The details contains the following information: (1) Player number. This may be a locally assigned number or it may be the player's A.C.B.L. or A.B.F. number. The numbers with check digits are validated when they are entered. (2) Player's surname, title and initials. (3) Player's short city and state. This is shown on results so that players with similar names are identifiable. (4) Player's home address. This includes the postal code (ZIP code). (5) Player's telephone number. (6) The player's masterpoint rank. Reports may be limited to players with a particular rank. (7) Club membership number. This is the number assigned to a player by the club. (8) Membership type. This allows a club to allocate a membership type to each player. For example a player might be a "life member". (9) Membership expiry date. This is used by ASE Scorer 7.000 to determine whether a player is currently a member or not. As fees are paid this date is modified (with one key stroke). (10) Last attendance date. Whenever a player plays in an event, the date of that event is placed in this item. This allows the club to monitor the tardy players. (11) Locally assigned "parameters" are also available. These can be of your own choice but an example is ca# and lax# which are printed on the results as "John Smith lax ca". There are various reports available about the players at the club. The contents of the report may be changed at your wim. All these reports may be reduced to players satisfying various selection criteria. Thes may be changed as needed. For example: (1) report only current members (2) report only members of a particular type. (3) report only on players of a particular masterpoint rank. plus many other combinations and other selection criteria. Mailing labels may be printed for selected members and a print- merge file produced for your word processing package. Other facilities ASE Scorer 7.000 has many other features that are expected in software of its quality. Some of these are: - A fully comprehensive help facility. At any time on any screen the user may request help. By pressing one key (F1) a window appears offering various options including Contents, Index or keywords. Information may be obtained on the current panel. - The ability to change the colors shown on color monitors. The colors chosen by the designers may have looked good on their monitor, but your monitor may not look as good as it should. Any color combinations you are not happy with simply change. This facility is also useful on monochrome monitors: changes made also effect monochrome screens. - A library of Howell movements. Each Tournament Director is able to keep their own selection of Howell movements on file so that they may be used at any time. Their own "special" movements are also kept in a separate library for use at any time. A complete set of Victory Point scales may be maintained in the VP scale library. ============================================================================== The author: Ian McKinnon P.O. Box 259 OURIMBAH NSW 2258 AUSTRALIA E-mail: imckinno@ozemail.com.au By the same author: Bridge Directing Complete (1979) ============================================================================== Impatient users see "STARTING AND STOPPING" below for a summary of introductory procedures. DETAILED DESCRIPTION of ASE Scorer Version 7.0 The ASE Club scorer is a collection of programs that are controlled automatically from the menu selection screens presented to the user. It gives the user the ability to define and modify movements used in all events they are likely to conduct. Ease of use is paramount, with extensive variations in functions, all controlled by parameters. All parameters may be changed as the user requires. All selections are made by pressing the enter key with cursor positioned on the option required. The scores achieved by the players are entered in a simple way. All unusual situations the Tournament Director might encounter are handled automatically and simply. For example switched pairs or fouled boards are each handled with one keystroke. The processing of the scores is done automatically by selecting the appropriate options on the scoring screen. Only the sections that have been changed are scored. TERMINOLOGY - SCREEN DISPLAY Let us define a few terms so we can better explain the ASE Scorer and how it is used. The first set of terms are those used in discussing and referring to the screen image that you see. Panel A panel is the image shown on the computer screen, and is referenced by a unique number for each individual image (this number is shown on the top right hand corner of the screen). We will sometimes use the term screen and panel interchangeably. A panel has several parts such as static data, fields, a menu line etc. These are further defined below:- Static Data Static data is the part of the panel that is not changed by you the user. Typically the static data consists of titles, text lines and boxes used to deliniate certain areas of the image. Fields Fields or data fields are the places where the user can enter information. Menu line The ASE Scorer reserves line 25 of your screen for a menu. The menu generally lists the functions available on any given panel. There are additional menus available by pressing the ALT key. When pressing this key a different menu will appear and thus you can then (together with the ALT key) press the function key that you require. Validation If the data entered in the field you are currently working on is invalid, the ASE Scorer will prompt you for correct entry. Valid options available to you will be presented at this point in time. Library The ASE Scorer uses a library called the tournament library file. A new tournament library file is defined each time you install a new system. This file contains all the defaults and naming information such as paths to files each user of the library requires. It also contains a list of events that you define and use on the system. Complete support for this library is provided by the ASE Scorer. You can add events to the library, select events from the list and delete events. TERMINOLOGY - BRIDGE The following terms are more specific to bridge and organising bridge tournaments. Generally speaking most tournament directors and organisers would be familiar with these terms. They are terms you would expect to find in most tournament director reference manuals. These six fields are frequently shown across the top of each screen. Event In any single tournament there are a number of events and generally speaking the tournament library contains a list of all events conducted. An event generally produces a winning pair. An event may be completed in one session or over several sessions. Session A session of bridge may be considered one sitting of play. At the end of the session the scoring takes place. Normally the length of a session is around 25 to 32 boards. A session is one unit of scoring. Where there are a number of sections in a session they are combined to produce one or two winners. Several sessions of play may be combined together to produce a winner of the overall event. Version 6.000 is limited to single session events. Section A section of bridge generally consists of one movement of play. There may be several sections in one session of bridge. For example, you may have one session consisting of 2 sections both of 13 tables being scored over the 26 tables. Board A board is one hand of play consisting of 52 cards and played by the 4 players at the table. The score they achieve is entered on a score sheet for that board. All the results of that board are then combined and scored. Generally, boards are combined together as a set. Two pairs play each other over that set of boards. A set of boards may consists of one to 45 boards. Version 6.000 is limited to 32 boards. Round A round of play is, generally speaking, where two pairs play against each other over one set of boards. For example, with a 13 table section, playing a Mitchell movement, it would normally have 13 rounds. It is possible with the ASE Scorer to score a barometer movement round by round, as each board is played by all tables during the one round. Table The table is where the pairs sit and play the boards against each other. The tables are usually numbered in sequence from 1 to the total number of tables in the section. RUN TIME FILES 1. The ASE Help file (set asehelp=) [Optional]. This file should always be defined so that you have the help available when needed. This file is supplied with the ASE Scorer, and is called ASE7.HLP. If it is not defined with the SET statement the ASE Scorer will operate normally, and look in the current directory for ase7.hlp. If not found, an error message is shown each time help is called. 2. The Tournament Library file (set tl=). This file must be defined before commencing the execution of the ASE Scorer. If this file is not defined the ASE Scorer will terminate with an error message. The installation of the ASE Scorer will create this file. It is called ase.lib. This file contains all the values of the parameters used by the ASE Scorer. All the events conducted using this library are recorded on this file. This allows the user to enquire on the list of events available and select the one required. 3. The ASE code file (set asecode=) This file is generated during installation and contains all the codes used in fields that are coded. Those are fields where the [space bar] is used to see the list. The name of the file is ase.cde. ADDITIONAL RUN TIME OPTIONS Note this section is meant for computer literate persons. If you do not understand the terms and phrases used please contact your computer hardware supplier or agent for assistance. Surpressing High Speed Video If you are running a computer that has a non standard video buffer address you need to supply information to instruct the ASE Scorer to use BIOS calls instead of memory mapped video for performing displays. We suggest the following:- Systems which are MS-DOS compatible but cannot run programs like MICROSOFT flight simulator or which are running in a windowed environment, may be incompatible with the high speed memory mapped video routine used in the ASE Scorer. These systems are supported by using BIOS calls to provide string displays. This is specified with the DOS set command: SET IBMC=N Machines which are fully compatible include the IBM PC/XT/AT/JR, Compaq, AT&T 6300, ITT and many others. Color suppression If your computer has a color graphics adapter board in use with a composite monochrome monitor (the RCA phone jack type) some images may be difficult to read. This is a normal although undesirable result of using this combination of hardware. You may have encountered this when attempting to use other programs. You can correct this problem by the following set command: SET IBMC=M Non-IBM Color Adapters If you are using a color adapter board made by other than IBM you may see significantly improvements in speed by instructing the ASE Scorer not to bother waiting for vertical retrace when writing characters to the screen. The normal mode of operation is to wait for the retrace. Failure to wait for this retrace will cause snow or sparkle with IBM monitor boards. Most non IBM boards do not require waiting and yield much faster displays. Therefore if you are using a non IBM color monitor board you may see faster displays by issuing the following command. Note that if this results in snow or sparkle when the image is being displayed you should not set this parameter:- SET IBMC=F Suppressing Beeps If you dislike the beeps that are sounded as each new screen is displayed you may suppress it by typing the following command before invoking the application:- SET IBMC=Q Checking for printer ready Each time a report is produced on the printer the ASE Scorer presents panel 9100 so that you may check your printer is switched on and ready. If it is not ready part of the report may be lost. If you are confident the printer is always going to be ready it is possible to suppress panel 9100 by: SET IBMC=I Where you are using an IBM machine (or using the true-blue IBM BIOS) the ASE Scorer is able to check the presence of the printer (using hardware call INT 17H) and only prompt you with panel 9100 when the printer is not ready. If you are using an IBM machine issue the following command: SET IBMC=T Multiple Selections You may select more than one of these functions by combining them in any order into one set command as follows:- SET IBMC=QM KEYBOARD CONVENTIONS These keyboard conventions apply to all panels of the ASE Scorer. F1-F10 - These keys are used to request special operations or to select from a number of available functions. The meaning of these keys are explained both in the users manual and on the menu line 25 of the screen. Sometimes the ALT key or CTRL key are used in combination with these keys END - The end key is used to restore the contents of a data item if you have mistakenly typed over it. It will restore the original contents of the field provided that you have not pressed a function key or tabbed the cursor from the field. Once the cursor leaves that data item, changes you made cannot be removed by the END key. The END key also is used to remove the error messages from line 25; that is, end displayof error. Tab and shift-tab - the tab key moves the cursor forward from field to field and the shift-tab moves the cursor in the reverse direction. Backspace (arrow left) - the backspace key (not the one on the 4 key) is a destructive backspace key. This means that it erases the previous character each time you press it. Everything to the right of the cursor will be shifted one character left. Home - this key will take you to the home field of each screen. The home field is usually the one where the cursor appears when the screen image is first displayed. Cursor keys - the cursor control keys operate as follows - the left and right cursors key allows you to move the cursor within a field. The down and up cursor keys operate similar to the tab and shift tab keys which move the cursor forward and backwards through the fields. Del - the delete key, deletes the character at the cursor position and moves all the characters to the right of cursor one position to the left. Ins - the insert key sets the computer into and out of insert mode. Each character typed while in insert mode will shift all characters to the right of the cursor one position further to the right. Characters can be shifted off the end of the field. If this is done those characters can be recovered by use of the Del key or backspace key to remove some of the characters within the field. Once the cursor leaves the field characters shifted off the end of the field cannot be recovered. You can tell when the computer is in insert mode because the cursor is changed to a full block instead of underline character. ESC - the Esc key generally gives control back to the previous screen, no other action is taken, no data is usually saved. PGUP and PGDN - the page up and page down keys only apply when you have a list of information on the screen. For example, during data entry of the scores, the page up or page down key gives you the next or prior board or round on the display. When the Num lock key is set on your keyboard it is necessary to use the shift key with the page up and page down keys. Enter - generally the enter key is used to make a selection from the list of alternatives or to put into action the number you have entered on the screen. Ctrl-End - using this combination of keys deletes the information in the current field from the cursor position to the end of the field. STARTING AND STOPPING Starting the ASE Scorer The ASE Scorer is in invoked with the command ASE or some other command setup by you as a .BAT file. See the readme.1st file for further details on the contents of this ASE.BAT file. The ASE banner panel (0000) is displayed. There is a slight pause while the program modules are loaded. When this process is complete your computer beeps and you are directed to press the enter key to proceed. Terminating the ASE Scorer. Terminate the operation of the ASE Scorer whenever you are on the main menu by selecting the EXIT option or pressing ESC. This will clear the screen and place you back under the control of DOS. Always exit with this function before turning off the computer. Some of the information entered by you may still be in memory and not written back to disk. If you power-off under those conditions you may corrupt one or more files. THE ASE SCORER MAIN MENU The first panel you see after the introduction screen, is the main menu panel. This panel instructs you how to proceed from this point. The list of options available are shown, and may be selected by moving the cursor to the required option (highlighted option) and pressing [Enter] or [Space bar]. Alternatively you may press the first letter of the option word (listed below). The options available in thew ASE Scorer can be thought of as a concatanation of keyword options. For example NAMES/ADD will allow you to enter the name and address of a player. When NAMES is chosen on the first menu, a second menu is shown from which the ADD option may be chosen. FIRST TIME USER For the first time user a simple demonstration is obtained by using the following options: NAMES/ADD and add several names of players (either real or imaginary). ESCape back to the main menu. ADD a new event, selecting any event identifier (e.g. "ANY") and follow the prompts from there on, pressing [Enter] after each screen. Set up a simple 5 table 2 winner section and leave the other values as shown on the screens. The first event should be "pairs" for simplicity. The event menu is then shown, NAMES/UPDATE will allow you to enter the players in the section. ESCape back to the event menu. ENTER the players scores (real or imaginary) from a score sheet. SCORE the event, selecting the options you desire. When the printer ready question is asked, press F10 to redirect the report to a file and press [enter]. After the scoring is complete, use the VIEW option to see the results redirected to the file. Also look at other options available, for example B-MENU/MODIFY and B-MENU/VIEW. Remember to use [enter] to proceed and [ESC] to retreat and F1 for help. MAIN MENU Now back to the main menu. The options available on this menu are: ADD a new event to the scorer. You are then asked to think of an event identifier. Simply think of three characters that suggest the event you are conducting, and enter them in the event field. For example, you might be running an event called the Saturday Evening Pairs; therefore the letters SEP come to mind. Enter SEP in the event field, followed by the . If the event you have chosen already exists, the system will warn you of this with an error message. However, if the event you have selected does not exist then the ASE Scorer will assume that you wish to create it. It will proceed by asking you further questions about the event you are defining. The first panel presented asks you for the number of tables and the number of winners in the first section of this new event. MODIFY an existing event. This allows you to select an event you have previously defined. If you are not sure of the event identifier you require, press the enter key and a list of known events are presented. You may select the required event from the list or return to the main menu with no change. When the system is first used there are no events and you will need to define an event before using this function. The SCORING menu will be presented once the event is defined by the ADD option or is found by the MODIFY option. DELETE an existing event. This function presents you with a list of all the events currently defined on the tournament library. You may move the cursor up or down and select the event you wish to delete. Use this function with care as the event deleted is removed from the library file and all the related files are deleted. All data in that event are lost. It is recommended you delete an event using this function rather than using the MS-DOS DEL command. Deleting the files using the DEL command does not delete the references in the tournament library file. If you attempt to access those deleted files the results are unpredictable. LIST all events in the system. This produces a report detailing all the events you have conducted. NAMES and addresses changes or additions, and printing. This option presents you with a new menu of possible choices. These include all the name and address changes, add new members, modify and delete existing members, all the reporting options, mailing label production, and mail merge files. CONTROL information changes. This option allows you to change the control information used in the creation of events and the presentation of screens. A new menu screen is presented allowing you to choose the required option. EXIT from the ASE Scorer. This option will return control to DOS. Alternatively the ESC key may be used. EVENT "SCORING" MAIN MENU This menu is presented once you have selected an event. ENTER players scores. The players' scores are entered from the travelling score sheets or pick-up slips. The score entry screen is presented. NAMES Enter the names of players This presents a new menu allowing you to enter the names of the players for the current session (UPDATE), or the names of the players in the outrigfht field of a multi-session event (ADD, MODIFY or DELETE). In a single session event the UPDATE option is the only one needed. In a multi-session event, the event options are the only ones needed except where substitutes are involved in a session. Use the same pair numbers in each session as in the outright field to simplify pairs' names control. Otherwise the UPDATE option is needed to assign the outright numbers to the section pair numbers. SCORE Produce the results. This option presents you with the scoring options. Select those required and press [enter] after each screen. VIEW a print file This allows you to look at any text file (ASCII) and in particular the last "print file" produced in the scorer. A-MENU This presents a new menu of options relating to the event (distinct from the session or section) B-MENU This presents a new menu relating to the session. The B-MENU/MODIFY option is important for entering the net results of any session. Particularly in teams events where the travelling score sheet results are not used, and hence the ENTER option above is not available. C-MENU This presents a menu of options relating to the current section. The ADD option allows a additional section to be included in the current session. This is used where you require more than one section in a session. The procedure for creating this additional section is the same as the first section of the event. The MODIFY section allows you to replace the current section. Before replacing this section the system checks with you this is what you want. The section you are about to replace will be lost. All scores in the section are destroyed. Once you have chosen to proceed with the replacement of the section the procedure is the same as for adding a new section. CONTROL is found on many menus. This allows you to change the title of the event, session or section; date and data entry methods used, and so forth. SESSION PAIRS' NAME ENTRY This screen shows a list of the pairs in the current session. They are shown in table number order, starting at section 1. The North-South pair is shown first, the East-West second. You may scroll using the tab, up-arrow, down-arrow, page-up and page-down keys. Enter a player's number and press [enter] or [tab]. The number is checked, and the player's name will appear if it is valid. Where the check digit check fails or the number is not found on file, you are informed. Alternatively you may enter the player's surname. As the letters of the name are entered, a list of names are shown on the right of the screen. When the desired name is spotted, move the cursor to that name and press enter. Where the player does not have a number, this is the easiest method of finding the player. Similar to the surname search is the shortname search. Press F3 and a window appears allowing you to enter the first four letters of the surname and the initial. A list of all players matching the shortname is presented. Select your choice by pressing [enter] or press [Esc] to return. Experience will show which of the above methods is most suitable for your situation. Where a player is not on file, you may add them by using F4. The "add name and address" panel is presented. Enter the player's name and other details and press [enter] so that the name is saved and the player placed in the seat currently on the pairs' names screen. To enter other information on this screen press F2. This will toggle between "Event pair numbers", "Handicap", "Pair type" and "numbers". To enter the pairs handicaps, press F2 until the cursor is positioned in the handicap column. Enter the pairs handicaps as required. When the scores are calculated, you will have the option of scoring using the handicap or not. A 50 handicap will give the player a 50% score. A 150 handicap means their score is multiplied by 1.5. A zero handicap is treated as 100 or the original score. To enter the event pair numbers, press F2 until the cursor is positioned in the event pair number column. Enter the pair numbers of each pair. This option is only applicable in a multi- session event, where the scores are accumulated over all sessions against an event pair number. This number only needs to be entered when it is different from the session pair numbers and mostly when the session numbers are not unique for all pairs. To enter the pair "types", press F2 until the cursor is positioned in the "pair type" column. The letter entered here is an arbitrary value, and corresponds to the pair type that may be selected during the printing of the results. This is only used where there are several types of pairs in an event. For example, in an open field of pairs, reporting may be required over all the field, as well as for womens, mens and mixed pairs. The type for mens may be 'M', womens 'W' and mixed 'X'. During reporting the 'type' is set to blank for all the field, 'W', 'M' or 'X' for those pair types. Press F2 to switch back to entering players' numbers. Typically you would either enter all names at the same time. The same for handicaps, event numbers or pair types. ADD, MODIFY and DELETE event pairs These options allow you to enter the pairs for an event. This may be done where the complete set of movements are not yet known, allowing you to capture pair's names for later assignment to a particular seat, table and section. Normally this option is only used in multi-session events. In single session events, the names are entered in the session names UPDATE function. Pairs may appear in this list without actually playing in the event (they did not show up, even though they entered the event). It is not required that names be entered in this event list for they may be entered into the session names list, together with their event numbers. For example you may have run a single session event, which was then converted to a multi-session event the following week. Introducing event pair numbers is enough to automatically set up the event pairs list. Therefore in a multi-session event, the list of pairs entered is found in the event list, and the pairs playing are found in the session list. Normally these are the same except where a pair has a substitute in a session. The ADD event pairs option presents you with panel 7902. New pairs may be added. Enter the players' numbers or names in the same way as with panel 7701 (update session pairs). You are required to enter the pair number, which must be unique within the list of pairs. Typically you would enter the pairs in sequence, starting with pair 1. Enter the event pair number, the number or name for each of the players in the pair, and press Enter. One or both of the players may be blank where you are not sure who the players are at the time of entry. Where you are using handicaps and pair types, enter those values as required. Handicaps are not available in Swiss pairs at the event level, only at session level. The MODIFY event pairs option presents you with panel 7901. Scroll through the list of event pairs, changing the details as you reqire. Press F2 to switch (toggle) between entering players' numbers, event pair numbers, handicaps and pair types. Press F3 to use the shortname search function. Panel 7005 is presented. This allows you to search for all players having a common "shortname". Frequently the shortname identifies a person uniquely. Press F4 to add a new person to the membership masterfile. Panel 1245 is presented. Enter the players details and press Enter. The player's name and number are transferred to this panel in the current position. The DELETE event pairs option presents you with panel 7903. Scroll through the event file list, and place the cursor on the pair you need to delete. Press Enter and panel 7904 is presented to confirm the need to delete. Press Enter or 'Y' to proceed with the deletion. Press 'N' or Esc to cancel the request and so not delete the pair. Team members are entered using very similar procedures to those discussed above for pairs. NAME AND ADDRESS SUBSYSTEM Name and address main menu You may select an option on this menu by moving the cursor to the required option and pressing [Enter] or [Space bar]. Alternatively you may press the first letter of the option word (listed below). Once you have selected an option you may move from one option to another by pressing the first letter of the option together with the [Alt] key. For example, pressing Alt-D while in the MODIFY option will transfer you to the DELETE option. FILE: This option allows you to change masterfiles or to create a new one. In addition you may add names and addresses to your masterfile from an import file previously saved, reorganise the masterfile (regaining space and performance), or delete unwanted files. ADD: This option allows you to add new names and addresses to your masterfile. Enter the information as shown on the screen. Most fields on the screen are self explanatory. The parameters, member type and rank are modified using the Codes subsystem. Press the space bar to receive a prompt of all available values. If you know which value you want, press the 1st letter of the value instead of the space bar. Once you are satisfied with the information on the screen press [enter] to save the data on the masterfile. Press [esc] to exit from this function, and return to the name and address menu. Alt-F2 function clears all the fields on the screen. Note any PARAMETER entered against a players name that contains a '#' character in the parameter (e.g. Syd#) will also appear on the score reports, next to where the names normally appear, but without the '#' character. e.g. John Smith Syd NSW & Tina Smith Ade SA MODIFY: This option allows you to change the information in the names and addresses already on file. The panel shown to you includes a list of members in the order specified in the Search panel shown on the top right of the screen. The order may be alphabetical surname, player number or post (zip) code. As you move the cursor up and down the list the "current" entry is shown on the panel immediately above the list. Pressing the shift key displays all the details of the current entry. When the required entry is current, press [enter] and the complete details are shown for you to change. Change the details in the same way you would enter them in the ADD details option. Once the required changes are made, press [enter] to write them back to file. Press [esc] to exit without applying the changes to the file. Press F5 and select the search criteria panel on the top right. This allows you to select the list of members in a different way. For example the list of members may be reduced by selecting a specific post code. DELETE: This option allows you to delete names and addresses from the masterfile. The panel appears much the same as the modify members details option (see above). Any entries that need to be deleted, tag them using the F3 function key. Tag all the entries you wish to delete. Then press F9 for the deletion to take place. All the entries in the file may be tagged by using the Alt-F3 function key combination. Then UNTAG those entries you wish to keep using the F4 function key. All tags in the file may be UNTAGGED using the Alt-F4 function. F5 function works the same as in the modify option above. REPORT: This option allows you to select names and addresses from the file and produce a report. The report layout may be modified under the CONTROL option below. LABEL: This option allows you to select names and addresses from the masterfile and produce mailing labels. The label layout may be modified under the CONTROL option below. The panel appears much the same as the modify members details option (see above) except that the "current" member's detail panel does not appear. Those entries tagged (in the same way as the delete option above) will be printed when F1 is pressed. The label layout is specified in the control option (see below). If Alt-S is pressed (instead of F1) the label printing proceeds as though F1 were pressed. After printing the labels, control is passed to the SEND option so that the tagged entries are also written to the mail-merge file. This allows you to produce a set of labels and (with your word processor) produce a set of letters for the same addresses. In addition to the tagging procedures above, labels may be printed several times in the one run. Use the [right-arrow] key to enter the "frequency count" field. Enter the required number and press [enter]. SEND: This option allows you to select names and addresses from the masterfile and write them to a disc file in various layouts for other word processing systems. Typically this is used to produce a mail-merge file, merging a letter or document with all the names and addresses that match the labels produced in the LABEL option. The type of file may be modified under the CONTROL option below. The panel appears much the same as the modify members details option (see above). Those entries tagged (in the same way as the delete option above) will be written to the export file when F8 is pressed. The format of the file produced is specified in the control option (see below). CONTROL: This option allows you to change the controlling parameters applying to this masterfile. This panel allows you to change a number of parameters that control the operation of the name and address system. The path to all the masterfiles is of the same format as the DOS "PATH" statement. Care should be taken when making changes. Files not moved to the new path will not be found by the system. The next field is entered using the ASE Scorer Codes module. When a letter or space bar are pressed, the options available are presented as a list from which you may choose. When the space bar is pressed, the complete list is shown. Pressing another letter will position the list at that chosen letter. Export file type specifies the word processing file format to be used when the export file (SEND) option is selected. One of 5 formats are available: Displaywrite, Lotus, Manuscript, Wordstar and a generic Flat file. Print report order. The choice is 1 or 2. The default values are 1=Surname and 2=Postcode. As you have the option (see F7 below) to modify these names, the numbers 1 and 2 are used to choose. e.g. "Surname" may be changed by you to "Family". If 1 is selected, the mailing labels are produced in surname order. If 2 is selected, post code order is used. Default search type. Within most functions of the system, the search option (F5) allows you to change the order the names and addresses are shown to you. This field specifies the order presented to you each time the system starts up. The choice is 1=Surname and 2=ABF number order. Again 1 and 2 are used as these titles may be changed using function F7 below. Beep each screen, yes or no? As each screen or panel is presented to you, the computer issues a "beep" sound. If this is not wanted simply enter 'N' in this field. Default option on "check with user" screens. Many functions available in the Name and address sub-system have a "safety net" question before proceeding. For example, when you choose the "DELETE" option and press F9 to delete the tagged entries, the system checks with you, "do you wish to proceed?" The default option may be changed here, so that you simply need to press [enter] to proceed if this value is set to "Y". Path and file name of the export file. Enter the full path and file name of the file you will produce each time the SEND option is used. F6 Stationery description. This function allows you to define the layout of your "Other" printer labels. Mailing label stationery is available in a variety of shapes and sizes, so it is necessary to define your stationery: Lines per label: The number of printlines that will fit on each label. Lines between labels: The number of print lines that could be printed between the labels if the stationery was continuous paper. Label width: The total number of characters that could be printed across each label. Characters between labels: The total number of characters between the labels. The number of labels across the page of your stationery. Normally there are 1, 2 or 3 labels across the page. F7 Titles. This allows you to change the titles used in the names and addresses. Normally it is not necessary to change these. You would only change these where the contents of your masterfile is not as originally intended. For example you might use the Surname field as Company name. The title would then be changed to "Company". These titles are specific to the masterfile: each masterfile may have different types of details. Use this option with care as many fields are specifically designed for the ASE Scorer. Particularly the player number and date fields. NOTE on the player number: The default name of the player number is " Check no." which instructs the ASE Scorer to check the number to contain a valid check digit. Changing this title will eliminate the checking. For example the title 'ACBL no.' will eliminate checking. F8 report layout and F9 label layout. These options are both used in the same way. You specify the line and column of the position on the report for each field. The resulting layout is shown at the bottom of the screen. There is a difference in the way the layout is used in producing the report. For the labels, the layout is as shown on this screen. For the report, the first 3 lines make up the first line of the report, the second three (4 through 6) make up the second line of the report. Search panel The search panel is selected in most options by using F5. This panel allows you to change the presentation order of the entries on the masterfile. It also allows you to reduce the selection. F9 is used to select the required selection criteria. These are "surname", "Check no.", "shortname", "post code" or "keyword". If the selected presentation order is left blank, the list will be shown in that order. e.g a blank surname shows the list in alphabetical surname order. Where a value is entered in the search field, only matching records are included in the list shown on the screen. Post code may be used in conjunction with the other search types. e.g. surname may be left blank, and a particular post code entered. Only persons with that post code are shown, but in alphabetical order. Where shortname and keyword are used as the search type, they must contain a value. The list will be shown in the default search type order (see control panel above). Where the default search order is "surname" and keyword contains "National" (as in ABF rank), then an alphabetical list of all National masters is presented. Shortname is used to select a group of people that have the same shortname. The shortname consists of the first four letters of the surname and the 1st initial. e.g. John Smith has a short name of SmitJ; Jim Smithers also matches. Keyword is used to select people with common information in their record. You may enter the keyword (lower case and Upper case always match) you require or select from the lists in your system. F1 allows you to select the standard parameters as keywords. Similary F2 for membership types and F3 for ABF ranks. Codes system The codes system is used in a number of places within the ASE Scorer. Where there are a predetermined selection of options (e.g. Movement type) the codes system is invoked. You are not able to enter the text of the option, but rather you are required to select from a list of possibilities. Pressing [space bar] will present you with the list of choices available for the current field. The list may be scanned using the [PgUp] and [PgDn] keys. The required choice may be selected by placing the cursor on that choice and pressing [enter]. Another way of selecting the required choice is by pressing the first letter of that choice. This will show the display with the cursor positioned on the first option beginning with that letter. The letter may be pressed instead of the [space bar] to initially bring up the display, or while the list is showing. Some of the fields that use the codes system allow you to enter your own codes. For example the "parameters" of the name and address records. You may add new choices, change the wording of existing choices or delete unwanted choices. Use the Function keys shown on line 25 do perform these tasks. If the Functions are not listed on line 25 they are not available for this field. PLayer number check digit calculation The check digit is calculated in the following way. Consider the first 6 digits of the number as the number of the player with the 7th digit (the least significant digit) the check digit. A weighting is applied to each of the digits starting from the left hand side. The weightings are 7, 6, 5, 4, 3, 2 applying to digits 1 (one) through 6 (six) respectively. The first digit is multiplied by 7, the second multiplied by 6, the third multiplied by 5, the fourth multiplied by 4, the fifth multiplied by 3 and sixth multiplied by 2. The resulting multiplications are summed to give a grand total. This total is divided by eleven giving a remainder. If the remainder is less than 2 the remainder is used as a check digit else the remainder is subtracted from eleven to give the check digit eg. Consider player number 0041475. The check digit is 5 and is produced in the following way:- 0 x 7 = 0 +0 x 6 = 0 +4 x 5 = 20 +1 x 4 = 4 +4 x 3 = 12 +7 x 2 = 14 -------- 50 Divide 50 by 11 = 4 with remainder 6 Then 11 - 6 = 5 (the check digit) CONTROL CHANGES - MENU This menu is presented when you choose the control changes option on the main menu. SYSTEM control changes. This allows you to change the information contained in the library you are currently using. The information shown on this panel is saved on the tournament library file. It is not essential to change any of the information shown on this panel. If you do choose to make changes, then it is normally only changed once, when the system is first used. CLUB NAME The contents of this field is printed on the top of all reports produced by the ASE Scorer. Documentation only. PATH OF ALL EVENT FILES This defines the PATH to all files used by the ASE Scorer when creating or accessing files for each session. The files with extensions .VNT .SCR and .PRS are placed in this directory. The format of this path is the same as the PATH statement found in your MS-DOS manual. Only one path may be entered in this field. If this field is blank the path used by the ASE Scorer is the ROOT directory. Care should be taken when changing this value. If there are events existing under one directory and this path is changed the ASE Scorer will not be able to find those files. Conversely if you move files to a new directory change this path statement to correspond to the place where the files have been moved. When your tournament library file is first created the path initially placed in this field is the working directory. PATH OF ALL TEXT FILES This field is used in much the same way as the previous field. All files placed in this directory are text files. That is, files which may be read using the MS-DOS TYPE command. They may be changed using most word processing or text editing software packages. This path is initially the working directory. SINGLE OR DOUBLE MATCH POINTING This indicates the default value for the type of match pointing to be used by the ASE Scorer. You may change this indicator on panel 4000 when you are about to score a section or a session. As it is unusual to change this value you should only need to set this once. Enter an "S" for single match pointing and "D" for double match pointing. Single match pointing means 1 (one) is awarded for a win, 1/2 (half) for tie and 0 (zero) for a loss. Double match pointing means 2 (two) is awarded for a win, 1 (one) for a tie and 0 (zero) for a loss. LINES PER PRINT PAGE This specifies the paper length in use in your printer. This effects the amount of information printed on each piece of paper. TOP OF PAGE AT START OR END This can be set to an 'S' or an 'E'. A top-of-page command is issued to the printer either at the tart or the nd of the reports. TOP OF PAGE AT EAST-WEST FIELD When set to 'Y' the East-West results are printed on a new page after the North-South results. MOVEMENT control changes. The movements' information panel allows you to change the parameters defining the individual movements. It is not recommended you change these parameters, but if you do you should be aware there are no guarantees that the movements will work. Note other persons using this particular tournament library may not be aware that the movements have been changed from the normal definition. USE WITH CARE. This panel shows all parameters used by the ASE Scorer while generating movements. Generally you should not change these values. If changes are needed, do so with care as there is no guarantee that movements produced are valid. Note, once changed these values will apply to all movements of the type changed. Therefore if a Tournament Director changes these values for their own use and a second director uses the system without knowing of the changes, the consequences could be disastrous. Most of the fields shown on this panel are represented by two characters, the first character is a sign, + or - (plus or minus) and the second character is the number of tables moved up or down. Where the sign is + (plus) the movement is up a number of tables. Where it is - (minus) it is down a number of tables. The panel is presented as an array. On the left hand side of the array is the moving unit and the top of the array is the type of movement in consideration. The moving units are defined as the E-W pairs, the N-S pairs and the boards. Consider the default values shown for Mitchell movements. The East-West pairs are shown as moving up one table (+1), the North-South pairs are shown as stationary (+0) and the boards are shown as moving down one table (-1). The Mitchell movement works with various permutations of these numbers. e.g. the E-W pairs may be stationary (+0), the N-S pairs down one (-1) and the boards up one table (+1). You would change these values to reflect the type of movement you require. The meaning of these values are slightly different for the Howell movement. The default value shows minus one in each of the fields. This indicates the boards move down one table and the E-W and N-S pairs follow the next lower pair. If the pairs where required to follow the next higher numbered pair then set all three values to +1. The last moving unit is described as the BASE and only applies to the appendix Mitchell movement. The possible values for this BASE are EW and NS. It is used to indicate whether the EW (east-west) pairs or the NS (north-south) pairs are the moving unit in the base of the appendix Mitchell. HOWELLS Add, modify and delete Howell movements. The Howell movements menu allows you to define the Howell movements you normally use. POINTS Modify the masterpoint calculation table. The masterpoint information panel allows you to select a table of fractions (of first place masterpoints) awarded to 2nd and subsequent places. You may also define your own table if the standard tables do not apply. This is a table of fractions of master points awarded to positions from second place onwards. It is used for master point calculations during the scoring. On panel 4212 the master point awards for first place are defined by the user. The percentage of master points awarded to second and subsequent places are determined by the percentages shown in this table. The values shown are three digit numbers preceeded by a decimal point. e.g. second place may be awarded .700 of the first place award. This is equivalent to a 70% allocation to second place. There are 3 standard tables of fractions available on this panel, satisfying most needs. These are selected by pressing function keys F2, F3 or F4. Changes made to this panel are saved by pressing ENTER. Press ESC to exit without saving the changes. In addition, the first field shown on the panel specifies the minimum masterpoint award. Master points are calculated for all pairs down to the position equal to the number of ranking pairs on panel 4000. As long as these master point awards are greater than this minimum, they will apply. COLOR control changes. The color redefinition panel allows you to change the colors shown on all panels within the ASE Scorer. These changes may also effect monochrome displays. USERS Add, modify and delete User movements. The User movements menu allows you to define the non-standard movements you normally use. It is possible to create user movements external to the ASE Scorer and IMPORT the movement to the library. The user movement file must conform to a particular format. It is easily generated using any of the standard word processing or text editor packages available for the IBM PC. A record is entered for each round of the movement. Each record is terminated by a carriage-return and a line-feed. There is an entry for each table on each round. Each table entry consists of a North-South pair number, an East-West pair number and a board set number. For example, the first round on a very simple 5 table Mitchell movement should be depicted as follows: 010101020202030303040404050505 Further, the second round is: 010502020103030204040305050401 and rounds 3, 4 and 5 are: 010403020504030105040201050302 010304020405030501040102050203 010205020301030402040503050104 This file would appear as follows if you issued the following TYPE command: A>type u05052.mvx 010101020202030303040404050505 010502020103030204040305050401 010403020504030105040201050302 010304020405030501040102050203 010205020301030402040503050104 The number of rounds for this movement must be equal to number of records in the file, each record must contain the information for all tables. Therefore, if there are 10 tables in the movement, then there must be 10 sets of 3 numbers in each record. Note valid movement files are produced by functions CMENU/DETAILS/ASAVE or BSAVE. These files may be modified using your text editor and use it as a user movement. Take care with switching. In a Mitchell movement with two fields and switching, the movement saved on the file will not include any switching. With one winner the switching is saved on file because of the unique pair numbers. In addition, with 1 winner in the movement, if you switch the pairs during score entry on panels 3000 or 3001, the switching will only be reflected in the saved movement if switching occurs on the first board of a set. For example, in a board set containing 3 boards, (boards 1, 2 and 3), if you switch the pairs on board 2, they will not be shown as switched if that movement is saved using function ASAVE. Only the switching of the first board of a set is reflected. This feature can be useful when you are using a Howell movement where there is occasional switching for a round at one table. Generate a standard Howell section and apply switching where required. For this exercise, single board sets are used. Having made the desired switching changes in panel 3000, save the movement using function BSAVE. Use this USER movement in any future sections requiring this movement and so eliminating the need to re-do the switching. VP SCALES Add, modify and delete Victory Point Scales The VP scales menu allows you to define those VP scales needed in the course of scoring pairs and teams events. REGISTER Enter your registration number. Oncew your registration fee is paiud, ASE Computing will supply you with a user and registration number. Select this screen to enter those numbers. Masterpoints The BUILDMP and EVENTMP options collate the master points of the current event (found on the rank files), onto one masterpoint files for the club. There are 2 club master point files possible depending on the master point type (red or black). The file name is made up as follows: CLUB.MPn Where: CLUB = a constant MP = a constant n = the masterpoint type There is a record on this file for each award. SAVE movement file. This function saves on file the details of the movement for the current section. The format of the file is the same as that used for the user definition of a movement. The name of the file produced is Uttrrw.MVX where:- U is a constant tt is a number of tables rr is the number of rounds w is the number of winners .MVX is constant The details saved are those of the movement as orginally defined. SAVE section file This function is similar to the previous one. The details of the current section are saved. This function is handy where you have modified a movement to suit your needs and wish to save it for use in future movements. See user movements for the use of this file. SAVE scores of the boards file This function saves all scores of the current section on a sequential file. The file produced has a name made up in the following way:- TTTxxyyy.BDX where TTT = the event identifier xx = the session number yyy = the section number .BDX = is a constant and the file extension You might use this function where you have generated a section and entered many scores before finding you have generated the incorrect movement. Save all the scores entered using this function and then proceed to the main menu to replace the current section with the correct movement. Use the LOAD option to reload the scores saved. The scores on the save file are in round number order. They are reloaded to the current section in the same order. The pair numbers are not saved or restored. If there are more scores on the boards of the save file than the section being reloaded, the excess scores for each board are discarded. Where there are less scores on the save file than on the current section, the scores on the save file are loaded to the current section. The extra scores on the current section are left blank. SECTION DEFINITION - PART-1 (Panel 2030) This panel is presented each time a new section is created. This occurs when you elect to create a new event, add a new session to an existing event, add a section to an existing session, or replace the current section. The two fields shown on this panel are critical to the creation of the section. Where the section is the first section of the session you are able to enter both the fields: (1) the number of tables and (2) the number of winners. If it is a second or subsequent section in a session then the only information you may enter is the number of tables. When you are happy with the number of tables and winners you press the ENTER key to continue. The ASE Scorer will then determine the most likely type of event you are conducting based on information found in the library, event and session information panels. The ASE Scorer then presents you with panel number 2032. ENTER (CONTINUE) Having changed the number of tables and number of winners to the values required for this section simply press ENTER to continue to the second screen of the section creation. If for some reason you do not wish to proceed with the creation of this section simply press the ESC key. This creates a section with zero tables. Therefore if you wish to use the same section number again, you are required to replace this section (rather than add a new section). FIELD-1 (NUMBER OF TABLES) Enter the number of tables in the section you are creating. Where the number of tables includes a half table place a 5 after the decimal point. Therefore thirteen and one half tables are shown as 13.5 while fourteen tables are shown as 14.0. The number of tables for any section is limited to 45. You may have more than 45 tables in a session by scoring a number of sections together. The total number of tables in a session is limited to 200 except where you have a special version of the ASE Scorer designed for more tables. FIELD-2 (NUMBER OF WINNERS) The number of winners may be 1 (one) or 2 (two) depending on the movement type you are using. The number of winners might also be called the number of "fields". With a Howell movement there is only one winner. With a Mitchell movement it is possible to have one or two winners. Most Mitchell movements are conducted with N-S and E-W fields producing two winners. SECTION DEFINITION - PART-2 (Panel 2032) Panel 2032 is presented to you immediately after 2030. You are able to see panel 2030 while 2032 is on the screen. The values shown on this screen should define clearly the movement you are conducting. You may change any of the values shown on this screen to suit your requirements. The initial values are based on information found on CONTROL/SYSTEM panel. Therefore if you are conducting a normal movement you should be able to continue without changes to this panel. FIELD-1 (MOVEMENT TYPE) This field determines the type of movement you are using in this section. No attempt is made in this document to explain the movements available. Consult your tournament directing books for details on each movement type used. A list of the movement types available are shown below together with the checks that the ASE Scorer places on these movements. The movements available are as follows:- H Howell This does not include the three quarter Howell which has a separate indicator (Q). The actual Howell movement used is determined by your selection from list presented after you press [enter]. Where the number of tables includes a half table, the Howell movement used is for the next highest number of whole tables. For example, with a four and a half table section you would use a five table Howell movement. Q Three Quarter Howell Procedures with three-quarter Howell movements are the same as for standard Howell movements. The difference between the Howell and three-quarter Howell is the number of rounds played. In the three-quarter Howell the number of rounds must be less than in the standard Howell. M Mitchell Movement The Mitchell movement only applies where the number of tables is odd. The session may have 1 (one) or 2 (two) winners. With an even number of tables the system presents the default movement on panel 2022 (skip or share and relay Mitchell movement). When a Mitchell movement is selected an additional field appears on this panel (2032) called "Switched". This allows you to use a switched Mitchell. S Skip Mitchell You may use the Skip Mitchell when the number of tables is even. After pressing ENTER you are asked (with panel 2036) where the Skip round occurs. R Relay Mitchell You may use the Share and Relay Mitchell when the number of tables is even. After pressing ENTER you are asked (with panel 2035) where the relay table is positioned. A Appendix Mitchell The Appendix Mitchell (Beynon Appendix Mitchell) appends a number of tables onto a base Mitchell movement with a prime number of tables. The number of board sets specified on this panel dictates the size of the base. e.g. with a 17 table section and 13 sets of boards the movement is a 13 table (base) Mitchell with 4 appendix tables. O One and one half table Appendix Mitchell This movement requires the number of tables in the section includes a half table and the number of tables is a valid number for this movement. N North South Rover Mitchell This requires the number of tables includes a half table. The half table number (shown on this panel - 2032) must be equal to one more than the whole number of tables. A check is made on the number of tables which must not be divisible by three or equal to twenty five. This movement requires that the N-S pairs are stationary. Therefore if the movement parameters found on panel 2023 have been changed so that N-S are not stationary an error condition occurs. Where the whole number of tables is an even number, (for example, 10.5 tables) you will be asked a further question as to when the skip will occur. Panel 2036 is used for this. There are special N-S Rover Mitchell movements available for numbers of tables divisible by three. For example, 9 1/2 tables. These are not valid with this movement type. If you require such a movement you will need to generate the movement using the USER type movement. Usually the N-S Rover Mitchell proceeds with the North-South Rover pair replacing the pair at N-S table 2 on the second round. You are given the opportunity to change this value when panel 2038 is presented. When the total number of tables is even (eg. 10.5 tables) after the skip round the N-S pair replaced by the Rover pair may be the next higher pair or the next lower pair from the first pair replaced. Panel 2039 asks whether you are using the next higher (Yes or No). e.g. where the N-S Rover replaces N-S 2 on round 2, "Y" requests the N-S Rover replace the pair at table 3. "N" requests they replaces the pair at N-S table 1 after the skip round. W Web Mitchell This movement requires the total number of tables be even. Note 15 1/2 tables is considered an even number. The number of rounds and board sets should be equal and may be an even or odd number. Where the number of board sets is even you will be required to skip at some point in the movement. You are asked the round number after which the skip occurs with panel 2036. U User defined movement You specify this movement type only when you require a movement that is not available in the standard set. To use this type you must define the complete movement round by round, table by table using the CONTROL/USER/ADD option. Once you have defined the movement you may use it any number of times. The definition is only required once. Having defined the movement you may choose to vary the other parameters on this panel. For example you may have a different number of boards per set, a different board set on table one in round one, non-default pair numbers or you could use a barometer movement. Note the difference in the terms movement and section. A movement is used to defines a section. FIELD-2 (NUMBER OF ROUNDS) This field should contain the number of rounds of play occuring in this section. Normally, in Mitchell type movements this would be equal to the number of tables and in the Howell movements it equals the number of pairs less one. Occassionally this varies. For example, a curtailed Mitchell. The number of rounds you use is checked by the ASE Scorer. If the number of rounds is incompatible with the movement type or some other parameter then an error message will be displayed. For example in a Mitchell movement, if the number of rounds is greater than the number of board sets error message 21 is displayed: "number of rounds greater than number of sets". FIELD-3 (SWITCHED) - OPTIONAL FIELD This field only appears on the screen when the movement type is in the Mitchell category. If you are using a switch Mitchell place "Y" in this field (yes), else enter "N" (no). If you elect to use a switch Mitchell you are presented with a further screen, panel 2034 which requests the rounds where the switching is to occur. This panel is presented to you after you press ENTER. FIELD-4 (NUMBER OF SETS OF BOARDS) This contains the number of sets of boards in play in your movement. Normally in a Mitchell movement this is equal to number of tables. In a Howell movement it is equal to one less than the number of pairs in the movement. There are exceptions to these rules. For example, Webb and Appendix Mitchells generally do not have a number of sets of boards equal to a number of tables. The three quarter Howell has less sets than a standard Howell movement. When you press ENTER the ASE Scorer checks the number of board sets. When an error occurs a message will be displayed. For example, error message 35 "Not Enough Board Sets". Each board set may consist of one or more boards, see field 5 below. FIELD-5 (NUMBER OF BOARDS PER SET) This is the number of boards contained in each set of boards. This value is generally not restricted except by the total number of boards. FIELD-6 (BOARD SET NUMBER AT TABLE ONE ON ROUND ONE) This is normally one, as most movements are set up with board set one on table one. For example, if you have 3 boards per set, then boards 1, 2 and 3 would normally be on table 1. Even so, it is possible for the director to place the boards otherwise. For example, if board set 3 is placed on table one for round one, then the board sets would be sequenced from 3 upwards to the maximum number of board sets in the movement. The table thereafter having board set one. For example, a five table Mitchell movement with board set 3 on table one, has set four on table two, set five on table 3, set one on table four and set two on table five. Another use for this field, is when used in a barometer movement. The first board set played in the barometer movement may be other than one. This happens frequently where there are multiple movements playing the same boards in a barometer event: Section one plays board set one on round one, section two plays board set two on round one and so forth. In a movement with haphazard board numbers change the board numbers from the generated numbers using function CMENU/BOARDS. Therefore it is recommended you generate movements that conform to the defaults used in the ASE Scorer thereby reducing the work required to define movements. FIELD-8 (BOARDS ARE SHARED ACROSS THE MOVEMENT - BAROMETER) This allows you to select a barometer movement where on each round, the same board set is played at all tables. Field-6 above specifies the board set played on round one. Board sets are then played in sequence on each round thereafter. Place a "Y" in this field if you require a Barometer movement, place "N" if not. A Barometer movement may be scored by round. FIELD-9 (TABLE NUMBER WHERE THE HALF TABLE OCCURS) - OPTIONAL This field appears on the screen when the number of tables includes a half table. It specifies the table at which the half table occurs on round one. For example, in a 9 1/2 table skip Mitchell, with the half table at table 10 on round one, on round two the half table is at table 1 after the E-W pairs move up one table. The dummy E-W pair 10 is a sit-out for each of their N-S opponents. FIELD-10 (NS OR EW MISSING AT THE HALF TABLE) - OPTIONAL This specifies whether the "NS" (North-South) or "EW" (East-West) pair are missing at the half table selected in FIELD-9 above. In the example above this would contain "EW" indicating that the East-West pair is missing at table 10. ROUNDS SWITCHED IN A SWITCHED MITCHELL (Panel 2034) This panel is presented when you choose to use a Switch Mitchell movement on panel 2032. Any Mitchell movement may have switching whether the number of winners in the movement is one or two. Having chosen a Switch Mitchell this panel is presented to you so that you may enter the rounds where the switching is to occur. You enter the rounds one at a time separated by commas. For example, if you have a Switch Mitchell where you are wanting the switching to occur on rounds 2, 5 and 7 simply enter "2,5,7" and press ENTER to continue. If you press the ESC key no switching occurs. Where you require more complicated switching (e.g. switching at specific tables) use the switched pairs function on panel 3000 or 3001. BYESTAND TABLE POSITION (Panel 2035) Where you have chosen a Relay Mitchell on panel 2032 the ASE Scorer presents you with panel 2035 so you may enter the position of the byestand table. You enter the table number of the lower numbered table of the two between which the byestand boards are placed. For example, with an 8 table relay Mitchell the byestand boards would normally be placed between tables 4 and 5. Enter 4 indicating the lower of the two. Note: If the byestand boards are placed between tables 1 and 8 the lower numbered table is 8. SKIP MITCHELL SKIP ROUND (Panel 2036) Where you have chosen the Skip Mitchell movement on panel 2032 the ASE Scorer presents you with panel 2036 so that you may enter the round number after which the skip occurs. You may enter any number here and press ENTER to continue. The ASE Scorer will validate this number to be within the allowable range for this number of tables and proceed. If the number is invalid, error message 20 is presented "Skip Round Not Valid". For example, with an 8 table Skip Mitchell the latest round after which the skip may occur is 4. NORTH SOUTH ROVER PAIR START TABLE (Panel 2038) Where you have selected a North-South Rover Mitchell movement the ASE Scorer presents you with panel 2038 so that you may enter the table number at which the N-S pair is replaced by the Rover pair on the second round. It is normal procedure for the North-South Rover pair to enter the movement at table 2. NORTH SOUTH ROVER MOVEMENT AFTER SKIP (Panel 2039) Where you have selected a North-South Rover Mitchell movement and the number of tables and board sets is even, a Skip Mitchell is used. In this case the North-South Rover pair has the option of replacing the next higher pair or the next lower pair (from the original start table) after the Skip round. With this panel you have the option of selecting either of these. If you enter "Y" the North-South Rover pair replaces the next higher pair in the movement after the skip round. If "N" they replace the next lower numbered pair in the movement. COLOR REDEFINITION (Panel 2127) This panel presents you with all the possible color combinations that exist in the ASE Scorer. There are 256 color combinations available, numbered 0 through to 255. The screen is presented in the following way:- At the top half of the screen are the colors that do not blink. In the bottom half are the colors that do blink. On the left hand side of the screen the foreground colors are normal. On the right hand side of the screen the foreground colors are hightlighted There are 8 background colors: black, blue, green, cyan, red, magenta, brown and white The sixteen foreground colors are: Black, blue, green, cyan, red, margenta, brown, white, high black (grey), high blue, high green, high cyan, high red, high margenta, high brown (yellow) and white. To calculate the color numbers shown on the screen, consider the background colors as 0 through 7 and the foreground colors 0 through 15. The background color is multipled by 16 and the foreground color added. Add 128 to the resulting number if the foreground is to blink. The panel may be used in the following way:- The normal background color shown on most of the ASE Scorer screens is black with a foreground of green. That is, the 3rd cell on this screen is used, which contains the value 2. You decide to change this to a blue background with a brown foreground. Change the 2 (found in cell number 3) to 22. Exit from this screen by pressing ENTER to save the results of the changes and return to the menu. The change is immediately apparent. Everywhere the ASE Scorer uses that color combination the changes are apparent. While this panel may be useful it must be used with care. Everywhere a particular color combination occurs the changes made are in effect. A useful color combination on one panel may look poor on another. Effects on a monochrome monitor Where you are using a monochrome monitor changing the colors on this panel should be used with extra care. Certain color numbers produce special effects on a monochrome monitor. Monochrome adapter cards render all colors to normal or high intensity foreground characters on a dark background except for color numbers 112, 120, 240 and 248 which appear as reverse video. A blue foreground is underlined on a monochrome adapter. The intensity is what you would expect, a high intensity color appears high intensity in monochrome. Some monitor adapters do not support high intensity foreground colors. If you utilise a high intensity foreground that is the same color as the background (for example, high intensity white on a normal white background) the text will be invisible. We have observed this on the 3270 PC and on the enhanced graphics adapter/monochrome monitor combination. Another problem occurs with a color graphics adapter and an inexpensive composite video monitor. These often render colored backgrounds to a pattern which makes the foreground characters illegible. Utilise the set IBMC=M switch in this case to render all colors to their monochrome equivalent. NON-STANARD PAIR NUMBER ENTRY (Panel 2128) When panel 2128 is first presented it shows all the tables of the movement with the default pair numbers. You may continue, leaving the standard pair numbers, by pressing ENTER or you may alter the pair numbers before proceeding. Uase F3 to use the ready reckoner to modify pair and table numbers. By choosing the pair numbers carefully your work is reduced later. Particularly in multi-session events where the scores are combined over several sessions. Using the pairs' "event" numbers at this point automatically links the pairs to their previous results. SHORT HAND SCORE ENTRY (Panel 3000) This panel is used to enter the scores achieved by the players. When the panel is first shown it displays the first board of the first set in the current section (or in the case of a Barometer movement, it shows all the boards played on the first round). From then on you may switch between the current board display and the current round display by pressing function key ALT-F8. Let us consider a number of points about the way in which this panel is presented to you. On the top line of the display, the standard select items are shown, (event, section, board, round and table) indicating the current entry. On a display showing the current board the board number shown on the top line is flashing (and in the case of a color monitor is shown in red). On a display showing the current round the round number is flashing. The real board number (the number of the boards sitting on the table) may differ from the system board number shown on the top line. The board numbers may be changed using function CMENU/BOARDS. The real board number is used by the system to determine the vulnerability of the board. Each entry on the board is shown in black with a white foregound except for the entry that is currently under consideration which is shown in reverse video (a white background with a black foreground). In addition, the current entry in marked by a "<" character. On the left hand side of the display is the table number, then the North-South and East-West pairs numbers with a "v" between them. If North-South is vulnerable on the board a "<" is shown on the centre of the board display. If East-West is vulnerable there is a ">" character shown. As you move the current score pointer from one score to another the "board", "round" and "table" numbers on the top line of the screen are changed. You may press the plus <+> or minus <-> key on the numeric key pad to move the pointer from one score to the next, either up or down. Note as you do this the round number and table number on the top line are changed. Any time you press ALT-F8 to change the display from "board" to "round" or vice versa, the current board or round shown on the top line is used to determine the board or round to be displayed. Depending on the keyboard in use on your computer it may be desirable to press the NUM-lock key so you may enter the scores using the numeric key pad. On computers with separate key pads for the numbers and the control characters this is not applicable. Once the NUM-lock key has been pressed, if you wish to use the , , , , , , or keys then you need to use the shift key. All scores are entered using the function keys or the numeric key pad in combination with the <+> (plus) or <-> (minus) keys. <+> (PLUS or ALT-P) Enter a North-South score. Whenever you wish to enter a North-South score, press the required numbers followed by the plus key. For example, to enter 620 for North-South, enter 62+. Note that the trailing zero character is not entered to speed up data entry. Entering the plus key alone moves the pointer to the next score on your panel. Therefore, to enter a PASS (no bid) you use function key (F1). If you attempt to enter a score that is not possible on this board and vulnerability, the ASE Scorer will issue an error message "49 - Impossible Score", and the warning bell is sounded. Similarly, if you enter a score which is unusual, the ASE Scorer will issue a warning messager "50 - Warning-Last Score Unusual" and proceed to the next entry. Note, an unusual score is where the contract is doubled and makes two or more over-tricks or more than 2 under-tricks. <-> (MINUS or ALT-M) Enter an East-West score. The minus key is used in the same way as the plus key but enters an East-West score. All edit checks are the same but the East-West vulnerability is used. If you press the minus key alone, the pointer moves back one entry. (PAGE UP) selects the prior board or round to that currently shown on panel 3000. (PAGE DOWN) selects the next board or round to that currently shown on panel 3000. Occasionally when displaying the current round it is not possible to show all the tables on the one screen. In that case, gets the next series of tables for the current round. This differs from the key which always displays the prior board or round. The key moves the current entry selection pointer to the last entry in the prior block of scores. For example, when the current round is being displayed, moves the current pointer to the last score of the previous table. moves the current pointer to the top of the next block of scores. For example, when showing the current round, moves the current pointer to the first score on the next table. (OR ALT-H) The key moves the cursor to the top row of the screen. The cursor moves to the board or round number in the top row depending on whether the current board or round is being displayed. Once the cursor is in the top row you may move it from field to field changing any of the values shown there. This is useful where you want to select a particular board or round without paging through all the intervening boards or rounds. Having selected the required table, round, board, section or session, return to the score entry by pressing ENTER. If you place an invalid number in any of the fields in the top line, the ASE Scorer ignores the change. (OR ALT-S) or [ENTER] Pressing the or [ENTER] copies the score immediately above the current entry into the current entry and advance the pointer one score on. This is used to speed up data entry where the scores are the same on a given board. Note, this can be used independently of the COPY and PASTE functions (see F7 and F8). (SWITCH SCORES) The most common data entry error is to use the incorrect sign on the score. (eg, plus 120 instead of minus 120) This may be corrected using the KEY. Simply place the current cursor pointer on the score that has been incorrectly entered. Press and the East-West score is switched to North-South or vice versa. F10 (NO BID OR PASSED-IN SCORE) Pressing F10 will place a NO BID score in the current entry and advance the pointer to the next score. "NO BID" is shown in the current entry and an indicator is placed on the right hand side of the score (the letter "N" appears). Note, a NO BID score is equivalent to zero for North-South and East-West pairs. The match pointing is based on zero. It is less than all North-South scores and greater than all East-West scores. NO BID should not be confused with an average (F2) or the set zero score (F5). F2 (AVERAGE SCORE) Pressing F2 will place an AVERAGE SCORE in the current score and advance the pointer to the next score. "AVERAGE" is shown in the current entry and an indicator is placed on the right hand side of the score (the letter "V"). An AVERAGE SCORE awards half the match points to the North-South pair and half the points to the East-West pair. The TOP of the board is reduced by one match point and the BOTTOM is increased by one match point. F3 (SET PERCENTAGE SCORE) Continues with panel 3007. This allows you to award an exact PERCENTAGE SCORE to both the North-South pair and the East-West pair. See function F4 (SET percentage MATCH POINT) and ALT-F1 (enter two scores) for similar functions. The North-South and East-west pairs receive the match points equivalent to the percentage entered, including decimal fractions. During the match pointing of the rest of the scores on the board, this entry is considered an AVERAGE SCORE. It decreases the TOP by one match point and increases the BOTTOM by one match point. F4 (SET MATCH POINTS) This function is very similar to F3 (SET PERCENTAGE SCORE). The North-South and East-West pairs are awarded percentages, but when determining the match points awards the nearest whole match points equivalent to the percentages are used. The decimal fractions are truncated. Function F3 awards the exact percentage score whereas this function awards match points closest to the percentage awarded. F5 (SET TO ZERO SCORE) This function allows you to delete any score on the current board. This is used where you have accidently entered a score against a pair, and the correct entry is not known. During scoring this has exactly the same meaning as not entering a score. It does show a score has been deleted from the entry. This should not be confused with NO BID (function F10) and AVERAGE SCORE (function F2). When match pointing a board where a score has not been entered (or this function has been selected showing no score) the TOP is based on the number of entries on the board. After match pointing the board is factored to the same TOP as all other boards in this session. The pairs with no score on this board do not receive an average. Their score is factored up to the same number of scores as all other pairs in the session. F6 (FORCED SCORE) This function allows you to force in a score which would otherwise be inadmissable. This usually only applies where you are wishing to force in a score as an adjusted or an awarded score. The F6 key is used in two ways: (1) It is used to force in an impossible score after you have entered it in the normal way. For example, on a board where North-South are vulnerable, you enter 45+ (which is equivalent to 450 for North-South). The ASE Scorer issues an error message "49 - IMPOSSIBLE SCORE". You force the score with F6 and it is accepted as the North-South score. (2) Alternatively, you may wish to force a score you have not entered first. Press F6 and panel 3009 is presented to enter the score you wish to force in. The score you enter on this panel may be positive or negative (North-South or East-West) and a value that does not end with zero. For example, 635 may be entered. F7 (COPY) This takes a copy of the last score entered for use with the F8 function (PASTE). The copied score is shown on the lower left hand corner of the screen, and remains there as you move to the next board or round. F8 (PASTE) This places the copied score (see the previous function F7-COPY) in the current entry on your screen. You may PASTE the same score any number of times. Note, the copied score may be PASTED on subsequent boards or rounds. This means you may PASTE a score which is inconsistent with the vulnerablity shown on the screen. There is a faster form of the copy and paste available by pressing the space bar. This copies the score immediately above into the current entry without being placed in the intermediate copy field. These two operations may be used independently of each other. F9 (SWITCH) This switches the pairs shown on the current entry. The North-South pair number is placed in the East-West position and the East-West pair number is placed in the North-south position. The "v" shown between the pair numbers is changed to an "x". An "S" switch is shown on the right hand side of the display and the current pointer advances one place. You may switch back any switched pairs by pressing the F9 key again while positioned on that entry. ALT-F1 (TWO SCORES) Continues with panel 3008. This function allows you to award special scores to both the North-South and East-West pairs. Panel 3008 is presented to enter the scores. This function is used when the tournament director has chosen to award special scores to both the North-South and East-West pairs. For example, the North-South pair may be awarded +420 and the East-West pair +120. The North-South pair will receive match points determined using +420 as the score. The East-West pair will receive match points determined by scoring the board with +120. The rest of the scores on the board will receive match points based on an average score being awarded to the 2 pairs in question. Where there is more then one entry on a board containing 2 scores all the special North-South scores are considered in determining the match points for the North-South pairs and all the special East-West scores are used in determining the East-West match points. Note, fouled boards may also have 2 score awards. It is possible to award average-minus, average and average-plus scores to North-South and East-West pairs (See panel 3008). ALT-F3 (CHANGE NORTH-SOUTH PAIR NUMBER) Continues with panel 3006. This allows you to change the pair number of the pair sitting at the North-South seat of the current entry. The new pair number may be that of any pair playing in this session. You are required to enter the section number, the pair number and their original starting seat position (NS or EW). This is useful where a pair has sat in the wrong section and played a board. Usually some other compensatory actions would need to take place. An average or adjusted score may need to be awarded to pairs involved in this board at other tables. ALT-F4 (CHANGE EAST-WEST PAIR NUMBER) Continues with panel 3006. This function works the same way as ALT-F3 above. It allows you to change the pair number of the East-West pair in the current entry. ALT-F5 (FOULED BOARD) This function marks the current entry as a score on a fouled board. When using a color monitor the entry is shown in a different color and a flag is set to "F" indicating the foul. During match pointing all fouled scores are combined to produce the result. The calculation of the match points for the fouled board are produced using the ACBL formula. All scores marked as fouled are combined together as a fouled board. ALT-F8 (ROUND/BOARD TOGGLE) This allows you to switch the display from the current board to the current round or vice versa. Each time you press this function key the display switches. The currency indicator on the top line switches from board to round. This is useful when entering the scores for a given round. At any instant you may switch to show all the scores of the board you are entering. It allows you to determine whether all the scores for a given board have been entered and is useful in checking a problem score. It allows you to check whether the score is unusual for the board being entered. CMENU/BOARDS (CHANGE BOARD NUMBERS) Continues with panel 3004. This allows you to change the external board numbers of all boards in the current section. When generating a section the system works with a specific number of board sets. Each board set contains a number of boards. These boards are then sequenced automatically through to the last board set. Under most circumstances this is quite adequate and simplifies your procedures. Conforming to these rules makes it easy for you. Occasionally things do not go to plan. For example, board number 27 may have been placed in the second board set and board number 3 may have been placed in the ninth board set (with 9 board sets of 3 boards). Use this function to modify those specific boards. Note, this function does not change the "number" of the boards in the system. The ASE Scorer keeps the board numbers in its internal form and maps them to an external board number. The external board numbers (the number you may change) dictates the vulnerability of the board you are dealing with. During scoring these internal and external board numbers are used differently depending on the session being scored. If the session has one section then the internal board numbers are used to determine which scores are combined for match pointing. This allows you to use any number of boards with the same external numbers. When the session consists of more than one section, the sections are combined together for scoring. In this case the external board numbers are used to determine which scores are combined to produce the result. This may have some strange effects if you have not set up your sections correctly. The first section in the session is used to determine the (external) board numbers to be scored. If a board is missing from the first section and exists in the second and subsequent sections, no scores will appear for it. If the first section has a board not found in subsequent sections, the scores are factored up for all the pairs in the subsequent sections. SELECT THE REPLACEMENT PAIR (Panel 3006) This panel is presented whenever you select functions ALT-F3 or ALT-F4 on panel 3000. It allows you to specify the pair replacing the current North-South or East-West pair. Press ESC to return without any changes to the current pairing. Once you have selected the new pair correctly, press ENTER to process and return to the main screen. FIELD-1 (SECTION NUMBER OF NEW PAIR) This contains the section number of the new pair. This only applies where the current session has more then one section. The initial value is the section number of the current pair. FIELD-2 (PAIR NUMBER OF THE NEW PAIR) This contains the pair number of the new pair. The initial value is the current pair number. FIELD-3 (STARTED AS NORTH-SOUTH OR EAST-WEST) - optional This indicates the original direction the pair was sitting in round one. This field is only required when there are two (2) winners in the session. The initial value is the starting seat position of the current pair. SET EXPLICIT SCORE (Panel 3007) This panel is presented to you each time function F3 or F4 is selected on panel 3000 or 3001. It is used to award specific percentage scores to both the North-South and East-west pairs on the current entry. Each field should contain a value between zero and 99 percent. If you do not wish to proceed with the EXPLICIT SCORE press ESC to return. Enter the two percentages and press ENTER. When this panel is selected using F3 (Set Percentage) the pairs are awarded explicit percentages including decimals of match points. Where this panel was selected with the function F4 the nearest whole match points to the requested percentage are awarded to the pairs. AWARD TWO SCORES (Panel 3008) This panel is presented when function ALT-F1 is selected on panel 3000. It allows you to specify 2 different scores for the North-South and East-West pairs. A different match point result is obtained for each of these pairs. When match pointing the rest of the scores on this board, the score for this entry is treated as an average. You may enter any score for North-South and any score for East-West. Either score may be positive or negative. For example, North-South may be awarded -145 and East-West +423. When the board is scored it is first match pointed with the North-South score to obtain the North-South pair's match points and then match pointed again with the East-West score to obtain the East-West pair's match points. Once you have entered the scores, press ENTER to proceed. If you do not wish to award the 2 scores, press the ESC key to return without change. In addition, it is possible to award special "average" scores. These function keys may be pressed while the cursor is in the North-South or the East-West score. F2 (AVERAGE MINUS) The pair awarded an "average minus" score receives 40% of the match points available on the board. F3 (AVERAGE) A pair awarded an "average" receives half the available match points on the board. F4 (AVERAGE PLUS) The pair awarded an "average plus" receives 60% of the available match points OR their average on the session whichever is the greater. ENTER FORCED SCORE (Panel 3009) This panel is presented to you whenever you press F6 on panel 3000 (and there is no outstanding impossible score current). This allows you to enter a score which would otherwise be rejected by the ASE Scorer. It is used when you are awarding a special score. The board is match pointed in the normal way, with no other special considerations. For example, you enter a score of 425-. It is shown as an East-West score of 425. SCORING A valid result may be produced at any time. The more scores entered the more accurate the result. All results are factored to the same TOP on all boards and the same number of results for each pair. The reports selected are produced each time scoring takes place. If you have changed any scores (scoring by round) in any previous rounds the ASE Scorer will rescore up to and including the current round. Where there are no changes made to the scores in the current session and you request a rescore (to produce reports), the ASE Scorer does not recalculate the scores. FIRST PLACE MASTERPOINT AWARDS This specifies the master points awards for the first place in the event. Subsequent places are awarded master points on a pro-rata basis determined by the percentages table found on the main menu. NUMBER OF PLACES RECEIVING MASTERPOINTS This field is only used in masterpointing. It indicates the last position receiving masterpoints. Brackets are placed around the position number (on the reports) for all pairs receiving master point awards. FACTOR-TO-TABLES This field should be equal to the number of times the board is played in this session and dictates the TOP on the boards of the current session. Occasionaly you may require this field not to be equal to the number of times the board is played in the session. (1) Where the players usually see their results match pointed to a particular size field, (for example, 13 tables) and the section being scored does not have that number of tables, you may still require the results be produced with the same TOP as 13 tables. (2) Where you are scoring a session with more than one section, and the sections have different numbers of tables, you need to score the session by section. See below (score by section). Using the same factor-to-tables value for each of the sections when scored, the results are comparable when combined in the one session. DOUBLE/SINGLE MATCH POINTS You need to change this field rarely. "D" indicates double match points and "S" indicates single match points. With double match points each score beaten receives 2 points, a tie receives 1 point and loss received zero points. With single match pointing, a win receives 1 match point, a tie 1/2 match point and a loss zero match points. SIGNED MATCH POINTS Y/N If this field contains "Y" (yes) signed match pointing is used. Signed match pointing is where the average on a board (session etc.) is zero. The match points for a TOP are the same as for a BOTTOM, with the opposite sign. The scores are derived by subtracting average from standard match point scores. SCORE EACH SECTION SEPARATELY When this field is set to "Y" (yes), and the current session is scored, each of the sections will be scored independently. Generally this is not recommended, rather you should treat each of the sections as a different event. Occasionaly for organisation reasons it may be necessary to combine and report the results of several sections that are of a different size and are playing different boards. In this case you need to carefully select the "factor-to-tables" (see above). SCORE BY ROUND When this field is set to "Y" (yes) only the current round (shown on top of the panel) is scored. Exception: when the scores of previous rounds have been changed, the system automatically rescores up to the current round, but only reports on the current round. This function only applies where the sections in the current session are BAROMETER movements. SESSION REPORT Y/N This is a report of the results achieved by all the pairs in the current session. It includes names, scores, percentages and masterpoints. BOARD REPORT Y/N This allows you select a report which details all the information on the boards as they are scored in the first phase of scoring. PROVISIONAL REPORT Y/N This is a brief report showing all the scores achieved by the pairs in the current session. It is produced in the first phase of scoring and does not include the names of the players. This should be produced at least once for each session as it shows the breakdown of each pair's score. Special awards and adjustments are shown as a separate figure (in brackets). This highlights missing scores. RANK OR NUMBER ORDER This indicates the session report is to be produced in rank or number order. An "Y" in this field indicates the reports are produced in rank order (the order the pairs finished). An "N" has the report in pair number order. REPORT BY SECTION If this field is "Y" (yes) a separate report is produced for each section in the session. This is useful where the sections have been scored separately or where you wish to post the results by section even when all the sections have been combined during the scoring. SCORING FILES PRODUCED RANK FILE The rank file is a TEXT file and may be used outside the ASE Scorer. If you are producing reports for both event and session, a rank file is produced at each stage. The name of the rank file is made up in the following way:- XXXnn.wKc where: XXX = the event identifier nn = is the session number w = the number of winners K = a constant c = the category The session number is equal to the current session except where the rank file is for an event where it is zero. The "number of winners" is equal to the number of winners in the session if the file is for a session; and is equal to the number of winners in the event if the file is for an event. If you are using the category option, the category in the rank file name is equal to the current category. If the category is blank, no category applies and the category letter in the file name is X. When a rank order file exists, the "rank order" report is taken from the rank order file. Therefore, if you produce a rank order file at some stage in an event, it is recommended you produce the file on each subsequent rescore. The ASE Scorer deletes a rank-order file when it is out-of-date. You must produce the rank order file if you want master point awards to be included on the reports. Master points may be produced automatically by the system or may be entered manually using function AMENU/VIEW or BMENU/VIEW. The rank file is a standard TEXT file and may be modified or created outside the ASE Scorer. The file is found under the PATH specified for text files on panel 2020. Each record on the file is the same length, 26 characters. There is a field header record before each field on the file. Where the file has one winner there is only one field header. Where there are two winners there are two field headers. After each field header there is a series of records showing the results in rank order. The layout of the field header record is as follows:- Character Positions Length Contents 1 - 3 3 Field Title 4 1 Dot (".") 5 - 9 5 "Field" 10 - 24 15 All dots 25 1 Carriage return 26 1 Line feed Note the "field title" is that found in the "event scoring options". The following is the layout of the scoring record:- Character Positions Length Contents 1 - 4 4 Pair Number 5 - 10 6 Score 11 1 Decimal of Score 12 1 Sign of Score (+ or -) 13 - 14 2 Master Points 15 - 16 2 Decimals Of Master Points 17 - 22 6 Carry Forward 23 1 Decimals of Carry Forward 24 1 Sign of Carry Forward (+ or -) 25 1 Carriage Return 26 1 Line Feed RESULTS FILE This file is not used by the ASE Scorer but it may be used outside the ASE Scorer for diagnosis of results. It is a standard TEXT file and is placed under the TEXT file PATH found on panel 2020 on the main menu. The file name is very similar to that of the rank file and is as follows:- XXXnn.wFc where XXX = the event identifier nn = the session number w = the number of winners F = a constant c = the category Where the file is for an event rather a session, the session number in the file name is equal to zero. The order of the records in the results file depends on the printing option "rank or number order". If in rank order then any master points awarded to these pairs are also included in the file. If in number order the master point awards are zero. The contents of the records on this file differ depending on the whether the results are for an event or a session. The record layout for the event is as follows:- Character Position Length Contents 1 - 7 7 Player Number (1) 8 - 14 7 Player Number (2) 15 - 52 38 Player Names 53 - 58 6 Total Score 59 1 Decimals of Score 60 1 Sign of Score 61 - 64 4 Pair Number 65 - 66 2 Type 1 Master Points 67 - 68 2 Decimals of Type 1 Master Points 69 - 70 2 Type 2 Master Points 71 - 72 2 Decimals of Type 2 Master Points 73 - 74 2 Type 3 Master Points 75 - 76 2 Decimals of Type 3 Master Points 77 - 80 4 Last Session Score 81 1 Decimal of Last Session Score 82 1 Sign of Last Session Score 83 - 86 4 Total of Previous Scores 87 1 Decimals of Previous Scores 88 1 Sign of Previous Scores 89 - 93 4 Carry Forward Score 94 1 Decimals of Carry Forward Score 95 1 Sign of Carry Forward Score 96 1 Carriage Return 97 1 Line Feed The record layout for a session is as follows:- Character Position Length Contents 1 - 76 76 Same as Event Record 77 - 78 2 Pair Number 79 1 Category 80 - 81 2 Starting Table 82 1 Starting Seat (E or N) 83 - 85 3 Section 86 1 Carriage Return 87 1 Line Feed ============================================================================== Notes on user movements User movements where there are half tables (and the movement does not work if the sit out table plays e.g. N-S Rover type movements) and the number of times each board is played is NOT constant ("rounds" is < "board sets") the movement is difficult to define. The solution is to enter a ZERO BOARD SET number at the table where the SIT OUT occurs. While the movement generated will be correct the disadvantage is the sit out pair can no longer appear on the data entry screen while entering the scores (the same as NS Rover movements). This also allows you to use such a movement with one less pair! e.g. a 12 1/2 table NS Rover with 9 rounds and 12 sets of boards. It has pairs 1 to 13 NS and 1 to 12 EW. If the HALF TABLE is set to table 3 (Not 13 as the movement dictates) then a half table is generated at table 3 (shown during data entry). With NS missing at table 3, most of the NS and EW pairs sit out once. ******************************************************************************** SWISS PAIRS EVENTS Swiss Pairs uses slightly different concepts than with standard pairs events. Each round of the Swiss event is a "session". With the masterpointing of these events based on 8 or more boards matches, the masterpoints of each round are available in the normal session files. The masterpoint rules for Butler sessions are included. (i.e. calculated on the match result rather than session rank). The first session "draw" is supplied manually by the user. Any subsequent session may be also supplied manually. The "movement" is calculated manually (there is none really) and the draw is supplied on panel 2128 where you normally change the pair numbers, as needed. A "section" may be added (manually) to any session. Where the number of tables is > 45 more than one section is required as the system limit is 45 tables per section. When the sections are created (Swiss or manually) the only information required by ASE is the "board set number" and the number of boards in the set. The default is the next board set and the same number of boards in the set as the previous session. With "n" boards in a set the first board set consists of boards 1 through n, the second n+1 through 2n etc. Board numbers may be changed manually later as required (as with normal pairs events). Pair numbers must be unique across the whole field (ASE checks!) so that a Swiss draw is possible, and still identify the pairs. Ideally, table numbers also should be unique when creating multiple sections - when ASE produces the Swiss draw they will be unique scross multiple sections. The section sizes produced during the ASE Swiss pairs draw will be as large as possible. e.g. if the first session has two 10 table sections, the next Swiss draw session will contain one (1) 20 table section. The minimum section size generated is 3 tables. (46 tables will produce 43 and 3 table sections) The Swiss draw is calculated using the positions (and rank) of the event field matching the 1st place with 2nd etc. with the proviso that they have not played before. The alorithm allows for a complete round robin by the end of the event (of course!). Half tables are allowed. Pairs sit out once, and the next sit out pair is chosen from the bottom of the list. No allowance is made for score adjustment but this can be done manually (in A MENU/MODIFY - "adjustment"). Pairs may be withdrawn from the event using NAMES/MODIFY (F10 - in/out) option. Pairs may be added at any time using the NAMES/ADD option. The Swiss draw is calculated based on the current positions of the pairs. Therefore where an "advanced" draw is required, produce the draw after scoring the session upon which the draw is to be based. e.g. set up 2 sessions manually, score the first and then request the "B MENU/ADD session" option (using Swiss draw) to produce the draw for session 3. Then add session 4 after scoring session 2 and so forth. ******************************************************************************** SWISS TEAMS All the menu items available in the Pairs scorer are also available in the teams, except where the option has no meaning in teams. It is not possible to enter the board results (from the travellers) but rather the NET results of the match are entered. As with the pairs, this is entered via the option B-MENU/MODIFY. The screen used for entry is different from pairs. The NAMES/UPDATE option is not available. Only the event teams names may be entered, modified or deleted. The C-MENU is unavailable: there are no sections in a session of Swiss teams. You may create an event with no tables. This allows you to enter the teams (NAMES/ADD) before generating the first round draw (manually or automatically). Any number of teams are possible (arbitrary limit 400). Odd numbers of teams are catered for with either 3 way matches (over 1 or 2 rounds) or bye rounds. Teams may be added or removed (F10 in NAMES/MODIFY) during the event. Awarding of adjusted scores may be necessary for valid results. See A-MENU/MODIFY. B-MENU/TABLES gives the draw for the current round. Use "number order" in the "event" report to list all the past rounds results. Table numbers are assigned either as "match number" or "team number". The first round defines this, and the default is "match number" order. ******************************************************************************** TEAMS This option (event type 'c' on panel 2010) allows you to set up a teams event with one or more sections. All teams in the section are assumed to play against all other teams when the number of groups is 1.(American Whist League movement). When the number of groups is 2 (e.g. Mirror movement) the teams in group 1 play those in group 2. The procedures for score and names entry are the same as Swiss teams mentioned above. Reporting of results varies with the options for "rank order" etc. found on the first scoring screen. ============================================================================== FATAL ABORT ERROR MESSAGES All of the following error messages are displayed at termination of the ASE-Scorer and indicate a fatal situation has been encountered. GENERAL RUN-TIME ERROR MESSAGES DOS 2.0 required An attempt has been made to run the ASE-Scorer on a DOS 1.1 system. The ASE-Scorer requires DOS version 2.0 or later. Indexed file error -offset hhhh The indexed file system has encountered an internal inconsistency. This is usually due to abnormal termination of the ASE-Scorer (e.g. power-off before exiting the ASE- Scorer with ) which has failed to complete the writing of blocks of data for an indexed file. Disk full condition may have been the cause. You will need to reinstate the indexed file from a prior save or re-create the file in the normal way (delete the file and have the ASE-Scorer create the file again). There are several files that are indexed in the ASE-Scorer. They are the membership files, howell.mvt, user.mvt and the Tournament Library file (SET TL= defines that filename). SCREEN HANDLER FATAL ABORTS. None of these messages should ever be issued while you are using the ASE-Scorer. If one of these messages appears it is usually due to corrupted object code of one or more of the programs in the ASE-Scorer. Re-install your software from the original master diskettes supplied. If the error persists contact ASE or your agent. 'color-value' is an invalid BG color. subroutine not found. Invalid WORK-D area. Invalid WORK-D validation data. call to active program. Invalid WORK-S area. Memory control blocks destroyed. Insufficient memory. Undefined user exit subroutine. Abnormally terminated by user request. Program file is invalid format. =RC Check RUNTIME library. =RC on RUNTIME file-Panel not found. =RC on RUNTIME file READ. =RC on RUNTIME file CLOSE. Buffer size error! Invalid function call. Validation data not found in RUNTIME file. Invalid mask operation; data exceeds display length. Invalid mask operation; data exceeds mask length. ============================================================================== SCREEN HANDLER ERROR MESSAGES The following messages are error messages appearing on line 25 of your screen. They indicate either an error has occurred during entry of information into a field on the screen or the ASE-Scorer is performing some task. NON-FATAL ERRORS These messages are issued when the user attempts an operation that is not permitted or are issued purely for informative purposes. The messages are in alphabetical order. A Valid Date Is Required In This Field If the country code is 001 (USA) the date must be in the form MMDDYY. If Europe, the correct format is DDMMYY. If Japan YYMMDD. Field Overflowed, Digits Truncated Field which are masked using a mask that contains insertion characters are longer than the picture of the data item. If you fill all the characters of such a field with data, some of that data will necessarily be discarded by the masking routine when the mask operation takes place. Since the fields are normally large enough to contain any valid data this is purely a warning message. Must Be; Validation - List This message is issued when the user attempts to leave a field that specified validation and the data in the field does not pass the validation criteria. Validation - List is the exact string that specifies the acceptable data. Only Alphabetic Data Is Allowed In This Field (A-Z) The user tried to enter non-alphabetic data in an alphabetic field. Alphabetic data includes the characters A-Z and space. Only Alpha/Numeric Data Is Allowed In This Field (A-Z, 0-9) The user tried to enter non-alpha/numeric data in an alpha/numeric field. Valid alpha/numeric characters include the letters A-Z, digits 0-9 and space. Only Numeric Data Is Allowed In This Field (0-9) Only digits are allowed to be entered and occasionally you may enter the signs (+ and -) and the decimal point. You May Not Enter Data Here - Only Function Keys If the user tries to enter data on a panel with no fields or while in a protected field this message is issued. Either press a function key for the desired action or tab to an unprotected field. OTHER MESSAGES Please Wait - Painting On the initial display of the panel the screen driver displays this message while writing out the data to the display. Unless you have extremely complex data being displayed, this message will flash by so fast it will barely be noticed. Please Wait - Processing The ASE-Scorer is performing a task which is taking some time. ============================================================================== ASE-Scorer ERROR MESSAGES 01 Help program will not fit in memory The first time the ASE-Scorer attempted to load the help program it found there is not enough memory. 02 Insufficient memory to run The ASE-Scorer has attempted to load a program module and found insufficient memory to operate. See memory requirements for more details. 03 Player full details on file Early releases only ( total The board set number, placed at table 1 on round 1 is greater than the total number of board sets in the movement. 20 Skip round not valid In a Skip Mitchell the round number after which the Skip is to occur is invalid. The movement does not work with the number entered. 21 No. rounds > No. sets The number of rounds in the movement requested is greater than the total number of board sets. Impossible situation. 22 No. boards > tournament limit The number of boards in play in the movement is greater than the tournament library file limit. The number of board sets times the number of boards per set is greater than the figure found in field 3, panel 2021. You are required to regenerate the session after changing this value. 23 This movement requires an even no. tables The movement specified requires an even number of tables. The movement does not work with an odd number. 24 Not enough board sets There are not enough board sets for the movement specified. 25 No. of tables whole; 1/2 table needed The movement specified only works with a number of tables which includes a half table. 26 1/2 table must be last The number specified for the half table must be the last table in the movement. 27 No. board sets > limit The number of board sets requested is greater than the number allowable in the movement type you have requested. 28 Invalid no. tables The movement type does not work with the number of tables in this section. 29 N-S not stationary in movement Movement requested requires the North-South pairs to be stationary. The movement parameters specified in panel 2024 shows the North-South pairs as moving. Correct panel 2024 before attempting this movement. 30 N-S start outside movement The North-South rover pair is attempting to start at a table outside the number of tables in the movement. 31 Too many tables for this movement The number of tables specified is too great for the movement type requested. 32 Not enough tables for this movement The number of tables specified is too small for the movement type requested. 33 Invalid no. tables; must be prime A prime number of tables is required in the movement requested. The movement will not work with the number specified. 34 Warning: pair number(s) missing from session One or more pair numbers are missing from the session file. Event reports are not possible. See Function F4 on panel 4000. 35 Not enough board sets The number of board sets specified is less than the number of board sets required for the movement. 36 This movement requires an odd no. tables The movement specified requires an odd number of tables. It will not work with an even number. 37 Movement type incorrect The choice of Mitchell movements is incorrect for the number of tables. 38 No. rounds must = No. tables The number of rounds specified in the movement must be equal to the number of tables. The movement does not work otherwise. 39 Lower byestand > no. tables The table number of the lower table next to the byestand for a share and relay Mitchell is greater than the number of tables in the movement. 40 Howell movements must have 1 winner A Howell movement has been selected after specifying two winners on panel 2030. You need to create a new session with one winner to use a Howell movement. 41 Howell movement not defined No Howell movement exists on the tournament library file for the number of tables selected. Specify a non-default Howell movement and enter the movement you require. 42 Invalid Howell movement The Howell movement entered is an invalid Howell movement. See Panel 2126 for more information about defining Howell movements. 43 No Event current or no boards available You have requested a function which requires an event to be current with a movement which has more than zero tables. 44 Lowest stationary pair wrong The lowest stationary pair specified in a three quarter Howell movement is outside the number of pairs in the movement. 45 Invalid switching The switching rounds specified on panel 2034 do not conform to the rules of entry. See panel 2034 for more information. 46 3/4 Howell movement on file has different no. sets The default 3/4 Howell movement requested has a different number of sets than the movement specified on panel 2032. That is, the 3/4 Howell movement on file is not the same as the 3/4 Howell movement requested. 47 Player name only on file; not full details The player requested has been found on file, but only the name details are available not the full details. 48 Invalid pair number When changing a pair number the new pair number specified is invalid. The pair does not exist on file. 49 Impossible score The score entered is not possible. The ASE-Scorer has checked the vulnerability of the board and found the score entered is not possible. 50 Warning - Last score unusual This is simply a warning indicating that the score entered is an unusual score. It should be checked for validity. 51 Invalid player number (check digit error) You system is using player numbers that contain a check digit. The number entered does not produce the check digit entered (the last digit in the number). 52 No prior score to copy You have requested to copy the last score entered and no score has been entered. 53 No score saved You have requested the paste of a score that has not been copied. 54 Score verification failure During score verification the figures have not totalled correctly. Your total of the scores does not correspond with the computer's total. 55 Re-enter score During verification of the long hand score entry, the score has been found to be incorrect and you have requested to re- enter the score. 56 Invalid movement file The movement specified is a user movement and your file is invalid. The number of rounds on the file is not equal to the number of rounds in the movement. 57 Invalid pair number on file In a user defined movement a pair number found on your file is outside the range of the movement. 58 Invalid board set number on file In a user defined movement the board set numbers on the file are outside the range specified for the movement. 59 Cannot save/print user movement Function requested is not available for user defined movements. 60 Number of tables exceeds system limit-score by section The total number of tables in the session (combining all sections) exceeds the system limit. The standard version of the ASE scorer is limited to 200 tables. 61 Must be Barometer movement to score by round You have requested to score the movement by round. The movement must be a Barometer movement for this to take place. 62 SET MB= missing; no names available Early releases only (. The panel 9001 is displayed in the following format: File number: nn Function number: ff Error code: ee Record type: rr Record key: kkkk Where the values are: nn = 0 - score file (.SCR) 1 - pair file (.PRS) 2 - Tournament library file (SET TL=) 3 - Event file (.VNT) 4 - Help file (SET HF=) 5 - Membership file (SET MB=) 6 - Board file (.BDX) 7 - Printer ff = 1 - Open output 2 - Open input 3 - Open input-output 4 - Read into 5 - Read next 6 - Write 7 - Re-write 8 - Close 9 - Start at equal to or greater than key 10 - Read current 11 - Delete 12 - Start at less than key 13 - Close all files 14 - Write top of page 15 - Write blank 16 - Start at greater than key ee = 10 - End of file 21 - Sequence error 22 - Duplicate key 23 - Record not found 24 - Disk full 34 - Disk full 35 - file not found 39 - corrupted file 41 - file already open 42 - close an unopen file 91 - Invalid operation: directory full; Read only file; FILES= too low in CONFIG.SYS 92 - File not found: deleted file; wrong PATH; bad SET nn= 94 - Improper record format: Bad file; corrupted file; wrong contents in file; illegal file name 95 - Invalid operation: corrupted program 96 - Out of memory 97 - DOS critical error; network error 9A - file already open in network rr = Record type is used for diagnotic purposes only. kkkk = Key is used for diagnostic purposes only.